In the details of these videos, though, coincidence, some reasons acknowledged that the level of okoplok is considered “impossible to defeat in one segment”. Even if you have a great strategy for every class, “Later some battles are pure RNG Peace.” “Multiple 5 hours longing to be lost [Ultra Violence] Repeatedly runs that the map goes crazy late. “
https://www.youtube.com/watch?v=9lujwv6oh8a
Videos of a coincidence strategy for Slaughter Map highlight how difficult it is to complete the “easy” parts.
Another video continued in the unanimously, after clearing the battle of numerous easy (and border line boring), the slaughter level “hard between every fight” is extremely disappointing, especially when you die in a difficult fight, “” Some people think that no one has any reason to do anything. I won’t be surprised. “
“It’s over!”
Nevertheless, at the end of the week, by coincidence it proved that it was once agreed to try to understand the “impossible” task. Its sad, six -hour marathon is not really so fun to see in many places. Occasionally, severe, nearby quarters are taken into account by the long classes, where a large number of opponents fall into an endless circle around the army, and the enemies are waiting to hurt each other with accidental damage so they can protect the ammunition. He also kills a lot of people Kated enemy One by one in the transit or through small gaps to keep things safe as much as possible.
Even if you are not ready to sit for six hours of such a complex gameplay, jumping around the stream and jumping into those parts can prove to be sensational, where by chance, something very precise, closely showed perfect dizzing, which is filled with fields and floors. The drama becomes particularly severe near the end, when the breath of coincidence is already heavily heavier before it is removed with a shiny rocket on his face with a shiny rocket.
“Yeah! Fuck yes!” They say that after the end of the run, they say. “Has been Okoplok! Gone, what, what, what, what, what, what, what!