Present production Earthquake II Demo Microsoft’s previous Generative AI gaming model (with confusion “with” just “with” M “titled” Wham “) represents Covered in February. Pre -model, while demonstrating in the creation of interactive gameplay footage, runs in 10 frames per second on 300 × 180 resolution – below the practical modern gaming standards. The new Whamm demonstrations double the resolution to 640 × 360. However, both live below that the concerts almost every understanding of the functional video game. This is really an AI tech demo.

WAM System a Microsoft Diagram.
Credit: Microsoft
For example, this technology faces a lot of challenges beyond performance measurement. Microsoft recognizes numerous limits, including the poor interaction of the enemy, only a short context of 0.9 seconds (which means that the system forgets items out of its theory), and incredible numerical tracking for sports elements such as health values.
Which brings us to another point: an important gap between technology marketing photography and its practical applications. Although former soldiers of the industry like Carmak and Swy see AI as another tool in developmental weapons, such as demonstrations Earthquake II For example, for full game generation, AI can create expectations about the current capabilities.
Instead of replaced the traditional game development pipelines, the most realistic approach of the generative AI technology remains as high as the high -speed proto -typing tools for developers and perhaps developers. The current limits of this technology suggest that human developers will now be forced to create polished game experiences. But given the general pace of progress, it can be a little comfort for those who are worried about losing AI in the near term.
Finally, Swini says don’t worry: “There is always a fear that automation will help companies make the same old product while less people will be employed.” Is written In a follow -up post on X. “But the competition will eventually lead to the best work for companies they can give to new tools, and that means more jobs.”
And Carmak closed with him: “Will there be less than a game developer’s jobs? This is an open question. It can be a way of farming, where a small portion of the labor saving technology allows everyone to satisfy everyone, or it can be like a social media, where it can be very different.”