A month ago, Civilization vii Were usually launched for positive critical reviews, but User reviews on steam And Metacher was not so positive at least before.
Take a look at the subdivid of the civilization, and you will see a common consensus: the bones of this game are very good, and even the most fundamental changes in the classical formulas (such as breaking the game more clearly) are a welcome refresh.
On the other hand, there are also emotions that players are disappointed that some expected features are missing, some gameplay elements need extra Polish, and most of all, the user’s interface was slightly messed up at the time of launch.
After a month, developer Ferrics has already released some patches and has made more plans. Since the sports state is getting ready, it seems that this is a good time to check it.
I spent some time in the CIV community and talked to the game executive producer Dennis Shirk, to learn how the launch took place, how the game changed since the start of the game, and what were the next steps.
Break with the tradition
Civilization vii Break the tradition in some ways – put the game in different ages that play like each separate game, which allows anchorship leader/civilization to remove, and remove the work of worker units, and some names can be named.
You can be expected to be the source of any dispute around the start of the game, but this has not really happened. In my ReviewI have written that those changes take the franchise a new direction, bring the best ideas from competitive titles, and solve long -term problems with civilization experience.
If you want more traditional experience, you can go back to Civilization vFor, for, for,. Civilization ivFor, for, for,. Civilization iiOr whatever was your favorite. Those games are unlimited to play again, so do not need to be read again with the sequel.