Placo called the new policy “not just a policy change” but “an earthquake change”.
Rob Deviao, which helps to run restoration games and designs hit games Heritage of epidemic diseaseHas been, has been Writing on social media For months, about the fact that every meeting “has been an existential crisis about our industry.”
To spread on her remarks Interview with Board Game Ware At the end of last year, Divyo added that he was a natural disappointment that predicts the “tremendous end in the hobby gaming market in the United States” if the revenue is implemented.
Gamers are unlikely to stop playing, but they can stay with their waist catalog (the gamers are notorious to have a “embarrassment shelf” in which they bought them without playing … because other hot new games have already appeared). Or, in search of a better deal, can only buy online, which may already be tough to struggling with local game stores. Or the game can be reduced to sports standards to keep costs lower. None of them are likely to cause a strong, high quality board gaming ecosystem.
Stagmeier’s prediction is as dark as Daviav. He wrote, “In a few months, American companies will lose a lot of money and/or out of business,” and American citizens will suffer extreme inflation. “
Factories can be avoided directly by sending other countries, such as European distribution firms, but the United States is an important market for US sports makers. “65 percent of our sales is in the United States, so it will take heavy,” the Stag Mayor has noted.
The production pipeline can still be made for sports, at least in the budget, but some sports have already been planned, prepared and shipped. If the boat arrives after the enforcement of the boat – it is bad. The US importer still has to pay additional fees. Chris Solis, who runs a Solas game studio in California, released an angry statement yesterday covering the situation, “I have 8,000 games that are leaving a factory in China this week and now needs to be upset to meet the import bill.”
GammaHas been a commercial group for board game publishers, Lobbying against new revenuesBut yet with a little very clear success.