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Expedition 33’s big twist was designed to ‘inflict the pain on the player’

Posted on May 11, 2025

Clear vague: Campaign 33 So far is my favorite sport, with a passionate war system, excellent exploration, and a disturbing sound track. But I’m not the only one who loves her: The game has become a huge hit, which only sells more than 2 million copies after 12 days after 12 days Release her at the end of April. “It feels very realistic,” says Galom Broch, CEO and creative director of the Sandfall Interactive.

According to Broch, the game is performing “much more than expectations” and the team was not expecting it to be “blowing” like it. “We are still in denial, mainly” they say. Lead author Jennifer Sudberg Yen added, “I’m going to wake up tomorrow and it’s all a joke, okay?”

A large part of Campaign 33Success is his interesting story. He kept me back in the game every moment. I could only see what happened next. The opening collides you with a gutch. Playing as Gustava, by which the sound is given Dear DevilCharlie Cox, you know about the tragic conditions of the world, its characters, and the annual “gumage” that makes every person of a certain age disappear into the petals, when a large is called Paintress, paints a new, lower number on a large lease.

Gustav is one of the next campaigners who will strike and try to remove the painters, and the team also includes festivals, which is a teenage teenager for whom he is responsible. But after painting 33, he lost a former, couch from Gumij.

This is a powerful, emotional opening, and it became interested in me Campaign 33 Now, but later there was a key scenario that he moved the game’s story to me good-and I had to talk to Brook and Sudberg Yen about it.

Going forward. Do not scroll this photo in the past unless you want to read about the development of a big plot.

A Screenshot Clear Tools for Video Game: Campaign 33.

This screenshot also does not include twists.
Photo: Sandfall Interactive

If you have chosen to continue scrolling, the time I am talking is at the end of Act 1.

The mysterious white haired man, who had previously massacred 33 campaigns in the story, appears after the fierce battle. Without a warning, the man stabbed Gostao with a large sword, and after a short battle, he stabbed him again and killed him – and exactly in front of the festival, which is trapped in a magical energy dome that offers his helplessness.

When it happened in my play Throw, my jaw was on the floor. Campaign 33 By now, Gustava was presented as the lead role, and I thought he had a plot coach to make it all the way to the end so that he could close the sofa. –

“This is the place where the story needs to go,” says Swedberg Yin. For the story and topics for which the team was going, “this is the one that was the most organic.”

“An important topic of the story is very clearly grief,” says Broch. To realize a game about grief, The team wanted players to “go through the fear that the roles were going through.” “He created the feeling of hurting the players as much as the characters get.”

Broch says playing as a character in reality produces a deep link and connection. “This is the hole that the role of the game primarily experiences with gumage every year, and here’s something that just feels true about game and story.”

This scenario has been brilliantly developed to make death effective. After the boss’s battle and the appearance of a white-haired man, I rested-I felt like I would find a good, a good place to celebrate before going to the next thing. But the surprise and motion captain of what happened after that, the powerful performances of actors and voice actors made the scene memorable and powerful.

I was particularly impressed by the shock of the death: When the white haired man knocked the Gastu, the game went slow to stop at the moment, at the festival’s horror, and the “33” on the Gustav’s Armband, which the Sophie put on it shortly before it.

To me, he reminded of the death of Aryt Final fantasy viiBut Broch and Sudberg Yen say it was not deliberately. “If people get some similarities, it is not really aware of us,” says Broch. (Sudberg Yen said he didn’t really play FF7So I apologize for spoiling the death of Aerial.)

A screenshot of clear tools: Campaign 33.

Rip gustave.
Photo: Sandfall Interactive

The last words of Gustav are also powerful: “For those who come later, okay?” This is a goal that Expeditioners have used to recognize the purpose and virtue of their mission, and in Act One, it is a catch for catch. But in the moments before the murder, he knows what is coming, and he says when he gives the festival a heartbreaking look – before the final attack – whatever comes, he will have to be caught by himself. “This is his full role,” says Broch Line.

The slogans themselves also have a wider meaning. “We really wanted to move forward the idea that they are part of a major tradition, Swedberg Yin says,” they are a campaign in a series. ” “So we really wanted to know a way to wrap it up.”

Like the rest Campaign 33The most impressive moments, which work the scene, is a combination of elements – written, performance, music, and more – which gets together to create moments that I can’t stop thinking about, even when they do not have a dramatic and unexpected death feature. “When we think about telling the story, all these teams are together-the whole package that actually made it alive,” says Swedberg Yen.

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